Reply To: Question on rigging ridged objects attached to deformation

Forum Archive Question on rigging ridged objects attached to deformation Reply To: Question on rigging ridged objects attached to deformation

#34887
Dolores 74
Participant

    In that case, keep the bones and give the buttons a weight paint of 1 to the corresponding bone so they do not deform.

    But how do you manage to keep the bones in place ? You can make vertices parent of the bones, don’t know if that is possible since the mesh usually already is a child of the rig. Never done that before.