Reply To: Question on rigging ridged objects attached to deformation

Forum Archive Question on rigging ridged objects attached to deformation Reply To: Question on rigging ridged objects attached to deformation

#34898
generalshrooms
Participant

    @jgonzalez That’s odd because this is how I uploaded it.
     The buttons are children of the bones, the bones are children of proximate vertices on the body mesh. I included the  “middle man bones” because I though it was necessary to work in Unity. The vertex parenting works fine in Blender but not at all in Unity. Which leads back to my original issue. How do I set up a rig for Unity that allows each button to track to it’s correct location in accordance of the body mesh’s deformations.

    This addon seems to do the trick but I’m not willing to purchases it for this project alone.  This leads me to believe it can only be done through scripts.