Reply To: Question on rigging ridged objects attached to deformation

Forum Archive Question on rigging ridged objects attached to deformation Reply To: Question on rigging ridged objects attached to deformation

#34897
Jonathan Gonzalez
Participant

    @generalshrooms Oh I see. Well in that case you could make the buttons a child of the mesh but keep them separate. I noticed in the blend file they were separate but not a child of anything so they would essentially stay in place regardless since nothing else is forcing them to move. You can do this in Blender or in Unity. Bones still wouldn’t be needed for the buttons since you’re not animating them in any way independently.