Reply To: Question on rigging ridged objects attached to deformation

Forum Archive Question on rigging ridged objects attached to deformation Reply To: Question on rigging ridged objects attached to deformation

#34894
generalshrooms
Participant

    Thank you! And yes, I’ve tried this in Unity. Regardless of their origin points, the buttons end up near the feet of the mesh.

    It’s not finished and still has a bunch of issues but it should be complete enough to make a decent assessment.

    http://pasteall.org/blend/index.php?id=49346