Reply To: Purpose for stationary vs. translated

Forum Archive Purpose for stationary vs. translated Reply To: Purpose for stationary vs. translated

#89293
Wayne Dixon
Participant

    Hi David,
    There’s different walks for different purposes.  

    By far the most common for game engines is the in-place walk.  Then the character’s root is animated in the game engine to take care of the translation.

    Another way is to actually translate the character forward – which is more common outside of the game engine.

    There is actually a 3rd way – where you animate the character translating forward, but also animate the root control translating backwards.
    That way you actually have an in-place walk, but if you mute the root translation, you also have a translating walk. 
    (I only learned that trick a few years ago)