Reply To: Purpose for stationary vs. translated

Forum Archive Purpose for stationary vs. translated Reply To: Purpose for stationary vs. translated

#89291
Adrian Bellworthy
Participant

    You can animate stationary actions in Blender, then once exported to Unreal, the animated model will move, not the model animated.
    Once you complete the walk cycle, it would be similar to moving the root bone will the animation is playing.