Reply To: Pure Geomtre animation export to gltf

Forum Archive Pure Geomtre animation export to gltf Reply To: Pure Geomtre animation export to gltf

#90551
Sean Spitler
Participant

    ah, i see
    https://www.instagram.com/ducky3d/reel/C1pWUSWAESY/
    tbh you might be able to get away with doing that with a FBX but i’ll tell ya, usually this kind of motion graphic is made with shaders or you just render a seamless AV1 encoded WEBM which is itty bitty
    these are examples of shaders people write for those kinds of animations https://www.shadertoy.com/results?query=scroll

    if i were you’ i would try and learn about seamless looping because if you were doing this for a client you’d also be taking into account file size being transferred to the users computer. if every person is getting a super big non compressed animation file that may be way more bandwidth then they want to pay for every time someone visits their website.

    keep us in the loop though, i hang out on the cg cookie discord mostly tho. best of wishes!