Reply To: Problems with subsurface and intersecting geometry, finding it hard to completely eliminate pinching and distortions, seeking a better workflow or order of operations

Forum Archive Problems with subsurface and intersecting geometry, finding it hard to completely eliminate pinching and distortions, seeking a better workflow or order of operations Reply To: Problems with subsurface and intersecting geometry, finding it hard to completely eliminate pinching and distortions, seeking a better workflow or order of operations

#56140
eromivus
Participant

    Thanks for the response. I’ll admit I haven’t used booleans more than a few times because I’m usually using subsurf and have heard it’s strictly a nonsubd technique. It’s possible I’ve missed a step or misunderstood you, but when I have subd turned on I get  bad shading artifacts: