Speaking of Melee combat another idea for a class in the future would be a fun animation bootcamp type course. One that covers all sorts of unique animated characters and rigs within a sandbox environment. Going over the process of things like melee combat, character movements, ragdolls, using IK. etc.
In February I’m looking at rebuilding the C# Bootcamp course and expanding it out a bit. So far I’m leaning on creating a class on that as it’s the most popular course for game dev. It’s also a crucial skill to learn in order to proceed with anything else that isn’t directly focused on learning the coding.