Reply To: Potential Unity First Person Shooter Class (Live Events)

Forum Archive Potential Unity First Person Shooter Class (Live Events) Reply To: Potential Unity First Person Shooter Class (Live Events)

#33186
Jonathan Gonzalez
Participant

    I could break down the exercises so they are easier to follow. When building a weapon it would involve three main things:

    • Raycast for creating bullet impacts, used for texture placement and also for hit detection.
    • Animations that play upon firing/reloading
    • FX that also correspond to firing/reloading to include audio clips
    Is there anything in particular you would have trouble with in these areas that you would like explained further? I would like to create an FPS class, but wouldn’t mind teaching a subject that might easier for beginners to understand. Would a coding bootcamp be a better class idea?