It’s been a while since I posted, so thank you for your patience.

Lots of things added since my last update.

Textured the flowers and minerals of the headband.  I am personally pretty proud of the stargazer lily; it looks just like one!

And how it looks all together.

Once
I felt the textures were good enough, I went back to Zbrush and put
Sandal into a pose using the Transpose Master plugin.  This was so much
easier to use than to try and build a whole rig for something quick.
 Then I used the cloth brushes to move around the overcoat, skirt, and
hair.  I used the cloth brushes (mainly cloth pull) so I wouldn’t
distort too much and lose too much shape.

And
then I’m experimenting with lighting setups and different viewing
angles in Unreal Engine 4 as well as tweaking materials.  For the wings,
I’m figuring out how to make the highlights look like they’re
reflecting a different color like in this reference of pearlized organza
(source https://bentextiles.com/media/catalog/large/iridescent-pearl-organza/white.jpg).

My
gut instinct is the fresnel node in Unreal, but the way it’s currently
set up is not producing the results I’m looking for, so a rethink is in
order.  I’m sure I’ll get it eventually, just need a think.

Now
this is just the extra cherry on top, but maybe I could sneak in a
dagger in her open hand to the side for that extra personality and
flair.  We’ll see.