Alright, redid the flower arrangement on the headdress with more flowers.

Also, added some more details to the overall outfit.

I’m trying to figure out how to add the more flowy parts of the outfit. My goal is to have a rectangular unwrap with minimal warping of the mesh as I also am going to explore the cloth simulation in Unreal. I tried several ways, a couple with splines, and it just makes the mesh super funky and bent in ways I don’t want bent.
