Forum Archive › Polybook – Phil Osterbauer › Reply To: Polybook – Phil Osterbauer
@phoenix4690 Hi Phil!
A question for you: is game animation something you wanted to pursue yourself because that’s where your interest lies? Or was it recommended for you by Wayne / iAnimate? Just curious ๐
On to your work, I watched the first video multiple times and made some notes, since I learned from @waylow that giving feedback on other people’s animation is a great way to train your animation eye ๐ฌ Also I love helping people learn/improve. And it’s fun to do!
Part 1: Walk Cycle. I love the ‘character’ you put into his walk/movement! Really fits this big dude. Great overlap and drag on ax and shield, the pushing of his shield looks very believable and his weapon and shield have weight to it. Great job! I do think I see a knee pop on his left leg when he lifts his foot of the ground? That was something I noticed. Very awesome walk cycle!
Part 2: Jump & Transform. This one is super creative and wickedly awesome!! You already knew that ๐ The extra jump midair looks great, I love a game character who can do that! I also love the extra quake of the ground after you broke it with your landing. Well done!
Part 3: Ax Swing. The antic swing above the head is great, very dynamic! Makes for an interesting move. After that the ax comes down and the ax burries in the ground, but the character stays upright. I feel there should be more power behind this move to get enough speed, it feels a bit light to me. Maybe the character should move down with the ax, put his weight behind it to really pull this effect of. That’s just some thoughts I had while watching this.
Great result of the first workshop, I really enjoy watching it!! ๐
I will watch the rest later, its dinner time over here ๐ To be continued!