Another project is FPS game. Guy who asked for help is a Csharp programmer. So all graphical aspects are on me.
I work on map of a wasteland swamp area in Unity and to learn most i try to create all stuff myself. As for now trees are from bought package. Will be posting terrain soon.
Here is a device which should be a combination of dosimeter and an anomaly artefact detector.

Modeled in Blender, textured in Substance painter/designer. Shown version rendered in cycles.
Output: FBX, 2K PBR (metal roughness) maps, including hand painted emission map for the light.