Done with the wheels and visible brake hardware:

And with that, the mechanical chassis is essentially complete.

With the wheels, the model has now broken 2M faces! Currently sitting at just over 2.2 million, in fact.
And now….
…now it’s time for Phase 3, the beginning of the Hard Part. Over are the days of nice and mostly-symmetrical, mostly-axis-aligned components and surfaces. It’s time to build the engine.
I have a feeling this will take a bit of a while, so I’m probably going to have to make little progress reports instead of just making one post when the system or section is finished. We’ll see how it goes.
Right now my goal is, I think, to have at least the engine itself and everything immediately attached to it finished by the time HUMAN comes out at the end of next month. I think I can do it in a month. I won’t be too upset if I can’t meet it, but that’s the pace I’m setting right now at least.
Logically, the first components in line are the engine block and cylinder heads. Since the project is now north of 2.2 polys, I’m going to put the engine in its own project file, and also start a separate “Main” project file to link these collections into.