Okie dokie, I’m satisfied with this mesh as a “75% complete sculpture” base for my course project. After finishing the body, I revisited the face; I decided it looked too generic, so I went and gave it some more definition and character. He’s a warrior after all, he needs a Game Face.


So tomorrow, I start giving this guy something to wear. I’m a little apprehensive though; as a Bronze Age soldier, this guy wouldn’t be nearly as kitted out as say the example character Kent makes during the course, and I wonder if that’s going to mean there won’t be much work for me this week. We know what Egyptian soldiers wore, and I don’t want to stray too far from reality and into fantasy. Not that there’s anything wrong with doing so; I just already decided that I wanted my guy to look reasonably historically accurate. So, as far as clothing goes, he’s going to have a kilt of the proper style, a light headwrap, and a kind of peculiar longish padded waist-guard that these soldiers wore. I will probably give him some sandals (they did or did not wear them, it could go either way), and I’m also going to give him a distinctive Egyptian sword and shield. Holding these items means he’ll have to be posed, though; so I’ll model them this week, but they’ll probably have to wait until retopo week or later before I can actually screenshot the character carrying them.