Custom bone shapes done, just got to mirror the rig and then I’m on to mesh skinning

Rig mirrored and finished now time to skin the mesh to it
UPDATE**
Flump (His new name) , Is alive!
Anyways, the initial skinning of the body is done, I now need to weight paint it to solve some deformation issues so I decided to give him an extreme pose to get an idea of what needs done.


The chest feathers are having bald spot issues on his fat belly, the shoulder deformations need attention and the legs have stretched weirdly from the rest pose so I need to work out whats going on there.
Then its on to face rigging and then I think I’m ready to learn how to animate him
Finally getting to the stage where I am seeing that all my hard work and frustration is beginning to pay off
And to think that he started out as a simple sphere that was initially sculpted into this :
