Reply To: Polybook – drgnclw

Forum Archive Polybook – drgnclw Reply To: Polybook – drgnclw

#43951
silentheart00
Participant

    @drgnclw Taking the leap to share your personal work is a big step, so good for you for taking that step!

    I haven’t used Substance Painter, so this is going to be a light critique over the materials and some notes to improve it or future materials.  I like that you added some surface scratches to the blade; it helps to break the too perfect CG effect.  However, the scratches are too consistent.  Try breaking it up into large and small scratches and vary their positions to help break up the larger scratches.  Check this course out that talks about creating layers of detail, (this one’s specific to metal).  The leather on the grip looks nice, actually.  Similar idea for the brass bits, too; levels of detail.  The topology looks good to me.  Maybe for the insets on the guard there could be some chamfering as demonstrated in this tutorial at about 28:30.

    The OpenGL shots are nice.  I’d be curious to see the wireframe overlayed, too, so I can critique your topology.  Or upload it to Sketchfab since it has wireframe view built-in when you’re done.

    The second one from the left looks like fun.  I kind of like the design of the first one, but it’s your project, so do what you want.  Looking forward to updates!