Forum Archive › Polybook – drgnclw › Reply To: Polybook – drgnclw
9 months since my last post and checking out the forums. I guess it’s time for an update. I’ve been working on that game project I mentioned in my last post and I have made 5 units in total plus some materials for it. I worked on some personal projects and studied anatomy as well during this time and I want to share some of it 😀 Long post ahead, I guess.
So the game I’m working on is called Fortune’s Favor. It’s still a volunteer project but we have made considerable progress towards finishing a short playable demo. Broadly, it’s an RTS game with some grand strategy elements thrown in. However, it’s not without its own twists.
I rendered some stuff quickly in Eevee and brought them together in PS. To keep going from where I left off, The Swordsman.

I used a height map to get some fine wrinkles on the fold but I failed to strike a balance between that and baked details. He’s got a shield as well 🙂
The Cavalryman.

Also needed to sculpt a horse.

The Crossbowman.
Awkward position. No time to rig 😀

The Spearman. Face and textures are improved in this one.


And lastly, The Leader. This was the first time I used Marvelous Designer. I ended up using it only for the tunic (manually touched up the sleeves) because of the hard surface elements. Need to get into it a lot more.
The horse was kinda rushed (and the ornate patterns on the fabrics. Didn’t really have the time to design our own patterns but they will be designed in the future, though)
Overall, I made a lot of mistakes that kinda bother me but I also learned a ton of things. There’s still a lot to try out, learn and do in the future. Currently, I’m overhauling the base mesh I made for the game. I’ll share that once it’s done. And some of my other work as well. I hope you guys enjoy this long post 😀