Here we are again!
So after messing with the grab tool for a bit I managed to make the skull look a bit more human. Not 1:1 by a long shot but I think it looks good enough for this scene:

Here you can also see the newly tweaked shader. Looks much better in my opinion, more brittle looking.
So I decided to put all of what I’ve done so far together! And the results are… well…

Don’t get me wrong, I still like what I’ve done so far, but it just feels off. It was then I realized I’d need to experiment with lighting and compositing, so after a while of back and forths I think I’ve made a much superior version:

The cereal is now much brighter and more vibrant and colourful. They stand out more and (at least for me) draw the attention of the viewer, but I’ll leave that part for you to decide.
Going into 2D now! This is going to be interesting, but I hope to have something great by the end. Hope the rest of you are doing well and Happy Blending!