Hey there!
Nothing really much to show today. Put the patch onto the jacket but it crashed during rendering so that’s something I’ll have to reserve for another time. Also got incredibly frustrated with weight painting the bear’s rig as the patches aren’t connected to the jacket and would never look right. Ended up scrapping the weight paint entirely and will probably end up manually placing the patches into a pose as this model was made before I learnt about good topology and preparing models for rigging, so it’ll probably be quicker to pose the patches as opposed to redoing them entirely for a very similar result.
Hoping to get these projects done before the new year. Bums me out a tad because I had a Christmas themed project planed but there’s no way in hell I’ll have time to do it now, but I can easily re purpose it to have a non-Christmas theme. Outside of that I want to be prepared for the next class, and finish some unfinished course. Those being:
Fundamentals of Texturing (got scared of the final exercise ’cause I couldn’t (and admittedly still really can’t) draw)
Acting for Animators (got absorbed by classes and forgot about it)
Mesh Modeling Bootcamp (see previous)
I also remember that today is technically my one year anniversary of Blender, as today was when I finished creating the infamous donut from BlenderGuru. Both happy and disappointed with my progress, paradoxically. Happy because I have a tendency to give up things easily so doing this for a year is a pretty big step, and disappointed because I haven’t gotten as far as I’d like yet, but I’m probably being overly expectant of myself as usual, skill takes time after all!
Well that’s it from me, goodnight and happy Blending!