I made some decent progress then blender crashed while using boxcutter on an operation and I lost a few hours worth of work since the auto-recover file never got generated.
But as they say “you do your best work the 2nd time that you do it” haha.
Added some more detailing and chamfers and bevels. I also got some AO and pointiness added to the basic material shader to see how the cycles basic render looks. It’s a lot of fun but a lot of work at the same time. There’s another mech in this series and I wonder if I should take a break and come back to it or power through them both haha. I’ll just focus on this one for now and decide when I finish I suppose.
