Reply To: PolyBook 2020 – blanchsb

Forum Archive PolyBook 2020 – blanchsb Reply To: PolyBook 2020 – blanchsb

#50451
Shawn Blanch
Participant

    October 21, 2019 – Day 10: Game Asset Creation – Whakato (Thud) Character from Team UnMask’d

    This week I focused my training efforts on recreating yet another character from team UnMask’d. His name is Whakato (loosely translated to “Thud”). As one of the full-bodied mask wearers this character formed his mask from the large hulking stones on the rugged shores of UnEyeLand. The sheer weight of this mask empowers the wearer to super human strength although movement is still quite awkward thus his movement distance is quite limited. Whatako inflicts damage mostly by falling on top of his enemies. His stone is unyielding grant him high attack power as well as extra armor at the cost of movement.

    Here’s the reference image: I made this 5+ years ago. Thinking that I wanted to see some arms, I decided against it after going 3D. I’ll explain why. I also rethought the feet.

    When I got the model up and a rough block out done I realized that the sides are much too flat and don’t mesh well with a flat back. So I decided to give him some “detachable” ears that the character’s arms are fused into. The arms will still come out but they weren’t going to be doing any punching so I thought attaching them to ears would be a humorous endeavor to show some emotion during animations when moving or being hurt or dying.

    The large feet did not look good no mater how much I tried to get them to look like the 3D picture. Instead I made some more detailed rock feet that his feet have fused to. The feet will retract into the lower part of the mask while the ears will rest at the sides. I’m thinking he will totter and teeter back and forth on these little feat.

    That’s it for this week’s training and experience building. I think I am going to do one more mask and then work some more official training from the CGCookie coursework.