Reply To: Pokéball modelling results

Forum Archive Pokéball modelling results Reply To: Pokéball modelling results

#96849
Gerard van den Brul
Participant

    Hi Omar, thanks for the feedback.

    I think it happens at around here: at around 10:25

    CATCH – Creating a Pokéball in Blender -> 4. Chapter 3 – The Beautification -> Adding Decals (1/2) : 10:25

    Adding Decals (1/2) – CG Cookie

    I fiddled around and I removed the connection between a Mapping and Noise texture node which is responsible for adding the dirt effect. It brings back the colors making the decals more vivid. I am no expert in the shading editor so I am not sure why this happens.

    I also brought down the metallic effect because I also noticed that this had a darkening impact on the decals. 

    With Connection

    025-08-29 190529.png

    Connection removed:

    025-08-29 191010.png

    Ball Decals.png

    I think this looks much better.