Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › Please help my pixels aren’t square and even after UV unwrapping the screen it just stretches them vertically instead of horizontally. › Reply To: Please help my pixels aren’t square and even after UV unwrapping the screen it just stretches them vertically instead of horizontally.
You need to connect the principal shader to the material output node. Then you can start working on the UV Map