Hi William @earthminer1 ,
Make sure to preview your Texture, before doing any Scale Applying! If you are happy with how it looks, you should not Apply the Scale, otherwise you’ll have to change you Noise Texture Scale again. This is because you are using Object Coordinates. (More on this in Chapter 3.)
Martin @cgtin is right about the lighting. You can also plug a version of the Color Ramp into the Base Color of the Principled BSDF. And while we’re at it, I find it highly unlikely, that you want to use the same values (i.e. the same Color Ramp) for the Specular and Roughness.