I’m currently working on the “low poly room” assignment at the end of the fundamental course. About 1-2 objects per day, will take a while. I took on a sidequest, wanting to illuminate a shipwreck from the inside. The model was made with photogrammetry (3000 photos, between 34m and 16m depth, processed with Agisoft Metashape) and imported into Blender. There I added lights and “something” ( I think it’s called principled volume) that I found a tutorial for to make “water” that reflects the light beams. Rendered in EVEE, somehow in cycles the rays didn’t show. I’m happy with the start, but I know it could be much better. Any thoughts or keywords what to improvements I should look for?
Thanks.
