Great point. I would 100% try creating these feathers first with Blender procedural textures. 10 seconds of thinking about that and I’m already convinced it could be done very well.
In fact one thing I love about procedurals is that it keeps me out of Photoshop/Krita and more inside Blender. In other words: Staying in Blender is faster than jumping back and forth between other programs.
At the time I recorded this, maybe Blender was capable of the procedural tools to accomplish feathers textures like this. It’s likely that I was lacking the knowledge to execute and stuck with what I knew best at the time (photoshop)