Reply To: Open Cell Foam Procedural Texture

Forum Archive Open Cell Foam Procedural Texture Reply To: Open Cell Foam Procedural Texture

#57126
spikeyxxx
Participant

    Maybe something in this direction (like Hans Chiu did for Nodevember):

    Play with the settings and colors and make changes to your needs, but this would render something like so:

    I used the Volume Scatter Node to try and create some fake glossiness.

    Wouldn’t know how to do this with a Surface Shader, maybe calculate the thickness of the Object (distance between front and backfacing faces, or so) and add transparency according to the thickness?