Can we talk about Lens Flare? I am interested in creating realistic cinematic lens flare inside of Blender, both in animations and still renders.
Maybe we can include camera concepts. Like the number of blades and ways to get a nice bokeh, ratio for nice anamorphic lenses, etc.
Is it too crazy to try and recreate the many layers of lenses in the 3dviewport parented to the camera to get realtime flare without comp? Sounds crazy tbh.