One other question. I’m working on the Golden Gate Bridge and I’m doing it at “full scale”.
Blender doesn’t always handle huge structures well. Other than shrinking the object, is there a good way to manage large objects at full size?
Edit: Here’s a link to the model.
You can see where the Bevel modifier is working on the pyramid like structures on the cross braces.
On the tower; however, the bevel just isn’t kicking in. I’ve tried doing it by angle, by bevel weight, etc.
Edit the 2nd: Turning Clamp Overlap off seemed to resolve the issue.