Reply To: Normal map wont act right in GODOT engine

Forum Archive Normal map wont act right in GODOT engine Reply To: Normal map wont act right in GODOT engine

#41045
n647
Participant

    I never used godot so I may be wrong, but I think it uses directx, while blender uses openGL, so that may be the problem, try inverting the green channel on the normal map see if that works