Reply To: Normal map blend

Forum Archive Normal map blend Reply To: Normal map blend

#71221
amit20052020
Participant

    I modeled and baked this helmet from a high poly to a low poly. On the left half I applied sharps to the edges and on the right I left it smooth without marking sharp. On the right, leaving it smooth without sharps gave the blend and chamfer look around the inner eye which I liked and wanted while the left side didnt have the chamfer look. However, the rest of the shading on the normal map looks blended on the right as shown in the video. Both sides the shading looks the same and good on the 3d model even though on the right side it appears with bad shading. If the shading appears like that on the normal map, is it always incorrect or is that acceptable shading if the 3d model looks good? @adrian2301 @jlampel