Reply To: Normal baking over poly count?

Forum Archive Normal baking over poly count? Reply To: Normal baking over poly count?

#27704
Kent Trammell
Participant

    Cinematic characters do not rely heavily on normal maps. To be most believable, they rely on true geometric detail. Subtle normal maps are sometimes used for super fine details but nowhere near the extent of game characters.

    The character in this course is a cinematic example where the intention is to render the highest level of detail in the geometry. It’s something like 19 million polygons if I remember correctly.