Reply To: Noob questions about materials and UV’s

Forum Archive Noob questions about materials and UV’s Reply To: Noob questions about materials and UV’s

#64394
Mark Smith
Participant

    P(hysically) B(ased) R(endering) is a way to limit shaders to be like the real world where the reflection/refraction and such things are based in reality such as by Incidence Of Refraction or a proper level of Emission from a light source…