I’m still not finding what I’m looking for, which is to learn how to construct an animation ready mesh from a sculpt. The portrait video only does the head/neck. The creature video by Kent too doesn’t do a human. The character modeling video doesn’t do an actual full retopologizing tutorial.
There simply is no video on CG-Cookie that defines the proper topology for a full body person that I’ve found, even though I’ve put a few hours into working on and studying retopoloogizing from here.