I think it looks great for the most part, although the blue tiles look a bit weird with the scifi-esque design of the rest of the level. Feels like a “luxury scifi” scene. It kind of looks like a marble floor I might find in a high end hotel combined with a rough and “utilitarian” feel of the grates and metal.
Everything has a shine to it which looks fine, but I think it would add depth by making specific parts a lot less shiny and more rough like while other areas would have a shine. For example the ramps I would think should be rough in surface to help with vehicles to climb them. Areas that wouldn’t come in contact with vehicles or objects could be more shiny.
I love the glow and overall design of the models. My only critiques are on the textures used. I’d also like to see what this would look like from the actual perspective you plan on using in the game. While it may look amazing up close, if the game is meant to be seen from a higher up angle it can greatly impact how it will be seen.