Reply To: Need help with room topology

Forum Archive Need help with room topology Reply To: Need help with room topology

#94978
Qhris
Participant

    Hey @spikeyxxx

    Thanks for answering. I don’t know why but I have just gotten this idea stuck in my head that ngons are something to be avoided at all cost, and that good topology is always quad-based. I know that ngons technically aren’t bad unless you are doing subdiv modeling (I watched the video on ngons and triangles), but whenever I look up information about it on google, I just get contradictory information from all over the place. Some people seem to be strictly puritan about using all quads, and I saw one guy state that it was the industry standard, so if you were applying for a job, you should definitely have all quad-based topology. Now, I don’t know if he was specifically talking about subdiv in that case, but I don’t believe all game assets are subdiv modelled? Maybe in today’s world.

    I would just like a definitive answer on the case: Should I worry all that much about ngons or am I overthinking it way too much? I primarily am looking to model for games, but will definitely also want to explore other hobby avenues such as animation, props, and archviz.