Hi Adrian, thank you for the kind words and for your help.
I actually applied to many companies (3D) but got rejected by all :(. The requirements in many of these job offerings are very tough, for example, 3-5 years of work experience in this field. Even on junior positions, they have so many high expectations, someone who just graduated simply can’t fulfill. The other thing is, that here in Germany aren’t that many job offerings in the game industry in general, because Germany ignored games, when it comes to development, for many years. It slowly gets better now with public schools that teach game design, but there is still a lack of companies.
2D and 3D both have pros and cons. I like to create, design and invent new stuff, so maybe concept art would be better, since 3D is more about the realization of the concept arts. On the other hand, 3D seems more ‘easy’ because you don’t have to shade everything yourself, you don’t have to paint all materials and textures by hand necessarily, and it is flexible if you have to make late changes…. but! It is more work to finish a complete scene, and it has these sometimes complicated technical aspects (good topology, UVs…) especially when it comes to low poly/ hard surface modeling.
As a plan B, I had the idea to learn unity and make my own games. Maybe my skill is not good enough for a AAA studio, but maybe to be an indie dev ^^. Haha…