I found it out. The problem ist the name of the UI Element.
Don’t name the UI “Portal” because the GroundEnemys script is searching for a gameobject called “Portal”. And if we have the mesh called Portal and the UI is called Portal, the script get a Problem because there are multiple objects with the same name i think. Or it’s assigning the UI element as destination for the navmash.
So just remane the the UI to “Portaltext” or something like that.