I agree with Martin. You seem to only have 4 corner vertices in that mesh, you need a lot more geometry to do weight painting. What i don’t understand is how you were able to have mounts spawn there with weights if you don’t have any. But you can maybe start by subdividing your plane a lot.
Also to avid the error in the view, that is the clipping setting that is making it be visualized that way. To save on resources, Blender clips the view so it doesn’t have to show what is far away. You can change the value and make it bigger so the viewport encompass more space:
