Thank you very much! i really appreciate your feedback 🙂
Still on the topic of “stretching” , in the Anticipation video in the “Fundamental of animation” course, the author is using a “lattice”, which looks pretty handful in these case, I just wanna know, if i use that, and export the animation, will the mesh deformation still be there in Unity ? am okay if the lattice itself is “gone” (even though it would be great to be able to control that procedurally in game engine but that’s not really a requirement now), i just want to know what tools not-to-use when it comes to Blender-to-unity, for example (correct me if am wrong) i could’ve just use a stretch modifier to animate something similar in Blender, but that will not be translated into unity right ? will the same be applied to Lattice ?
Thanks again ^^ !!