The game I’m developing is a First-Person puzzle/adventure game with a heavy emphasis on manipulating small objects. Therefore, I want to have as much detail as I can. This game is being designed to run on a PC. Being my first game I didn’t want to have to deal with the limitations of a console or mobile.
I knew when I asked this question that the response was likely to be “it depends”. And for me, this process will include a lot of “try it out, see if it works, if it doesn’t, figure out why and adjust”.
Thank you for the advice.