Reply To: My First Game: How many UV layouts should I create?

Forum Archive My First Game: How many UV layouts should I create? Reply To: My First Game: How many UV layouts should I create?

#52708
bitbuilder
Participant

    Yeah it doesn’t make sense, you want untextured  uncolored game assets?  why?

     At the very least there should be one UV map for each model,  not every object is going to need baked in normals or bump/height maps, Are you planning to have the shader material be a replacement? even then that requires unwraping and I’m not sure how easily that transfers.