Reply To: Musgrave texture settings not doing the thing

Forum Archive Musgrave texture settings not doing the thing Reply To: Musgrave texture settings not doing the thing

#82739
Martin Bergwerf
Participant

    Hey Harris,

    Blender 4 has some changes made to Lights. If using the Normal Texture Coordinates, you’ll have to use a Radius of 0 for the Texture to work (can’t remember exactly what happens, but the Light is calculated differently, when the Radius > 0), but you can also use UV Coordinates instead of Normal. That often gives a nicer result (you can see the difference better, when trying, for instance, a Checker Texture).

    To get the ‘old’ behavior back, you’ll have to use the Input > Geometry > Incoming like this:

    OldLight.png