Reply To: Modeling of indentations at “CGC Shader Totem”

Forum Archive Modeling of indentations at “CGC Shader Totem” Reply To: Modeling of indentations at “CGC Shader Totem”

#61522
Kent Trammell
Participant

    Wasn’t too tricky: Fairly straight forward low-poly modeling then tightened the edges with 2 bevel segments before adding subsurf. The key was to start with a lot of circular segments so the tight edges / corners wouldn’t pinch when smoothed.

    Does that answer the question or does something seem particularly mysterious?