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Forum Archive › Modeling of indentations at “CGC Shader Totem” › Reply To: Modeling of indentations at “CGC Shader Totem”
@theluthier I’ve just seen that Jonathan Williamson created the “CG Cookie Orb” here using “Retopology”. This certainly makes it easier to create slight indentations with well defined beveled edges than directly with “Subsurf Modeling”.