Reply To: Modeling of indentations at “CGC Shader Totem”

Forum Archive Modeling of indentations at “CGC Shader Totem” Reply To: Modeling of indentations at “CGC Shader Totem”

#61523
Ingmar Franz
Participant

    Thank you, @theluthier! I’ve marked the areas where I’m wondering how to do this most efficiently and without pinching:

    I think that it’s especially a question of which edges are beveled when. Above all the modeling of the topology in the lower yellow circle is interesting me. What is the best method to cut in the half-circle indentations in the upper yellow circle? And finally: How did you attach the cylinders and cones at the curved base smoothly?