Reply To: Mixing “Principled BSDF” and “Translucent BSDF” an artistic decision?

Forum Archive Mixing “Principled BSDF” and “Translucent BSDF” an artistic decision? Reply To: Mixing “Principled BSDF” and “Translucent BSDF” an artistic decision?

#60124
Ingmar Franz
Participant

    I understand the Blender manual here like this: 

    Reflections and refractions can have diffuse (wide angle) and glossy (narrow angle) ray spreading so that the “Translucency Shader” calculating diffuse refractions is for transmission materials what is the “Diffuse Shader” calculating diffuse reflections for opaque materials.