Reply To: Mix Shader not working for 2nd node tree (Using B 2.90.0)

Forum Archive Mix Shader not working for 2nd node tree (Using B 2.90.0) Reply To: Mix Shader not working for 2nd node tree (Using B 2.90.0)

#61941
spikeyxxx
Participant

    @me1958424 looking carefully 😉

    I first noticed that the Vector field said (0.000, 0.000, 0.000), meaning the Vector input socket was not connected, but it looked connected at first glance..then I noticed the other Mapping Node ‘shining through’…